Id Software for modified Doom, Wolfenstein, and Doom alpha rifle graphics and Quake, Quake III Team Arena, and Doom 3 sounds Enjay also made the sprites and base code for the Minitank, the Cop and Executive sprites, the menu fonts, and the sprites for the Armor Shard and Gas Grenade.ĭoom 2.5 team and Doom 3 Weapons Mod for energy shot graphics Wildweasel for sprites, sounds, graphics, DECORATE code, testing, and assistanceĭMARMY3.DEH and '90s fantasies of replacing monsters with marines for primary inspirationĮnjay's Marine Assault for graphics, sounds, enemy types (although I completely re-coded them in DECORATE instead of Dehacked), and secondary inspiration. Sometimes it's easier, sometimes it's harder. Of course, the replacements are not always 100% equal. The Randomizer replaces some of the weapons and enemies with random equivalents that are roughly the same in difficulty/power, many of which are not otherwise available in normal maps. Version 2.0 adds numerous new features, enemies, and weapons, and a special plug-in called the Randomizer. In general, PWADs become more difficult when playing with Mutiny. Many enemies use hitscan attacks, so huge yards or Hell Reveealed-style levels may be virtually impossible. The SSG is significantly weakened, and enemies have less health but are significantly faster and have faster, more damaging attacks. Gameplay balance is not guaranteed with all levels. My secondary goal with this wad was to lay down the foundation for the actual Mutiny level set, which I may or may not ever decide to make. This mod is also meant to be the eventual base for a series of hubs following a plot based around a renegade faction of space marines. In addition, there are other enemy types, such as guard dogs, power armored troops, and ceiling turrets that have no real Doom equivalent and are not assigned to replace Doom 2 monsters but can be summoned from the console or placed into your own levels if you choose to make any that are built off of Mutiny. Remember all the old Dehacked patches from the 90s that let you kill your fellow marines? This is the same idea, only far more sophisticated and comprehensive, and there are robots to deal with as well. ZDoom 2.2.0 or older GZDoom version WILL NOT WORK! This is an update to the first Mutiny Mod, greatly extending its features. Author Info : Phlng'ui mglw'nath R'lyeh Cthulhu wgah'nagl fhtagn.ĭescription : Make sure you have ZDoom r1301/GZDoom r259 or later. Sometimes sounds seem to intrude on each other's space and cut out when other sounds play, mostly because of all the footstep sounds, blood sound, ricochet sounds, etc.Īdvanced engine needed : GZDoom 1.0.29 or recent ZDoom buildĮmail Address : Files By Author : DM-Symmetry (dmsymm.zip) DM-Deimos (dm-dmos.zip), Human Enemies for wwhc-diaz (diazpatc.zip) XWE, SLumpEd, Ulead PhotoImpact 10, ACC, Audacity, RecolorBMP, Notepad Make sure you have ZDoom r1301/GZDoom r259 or later.
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